Download 101 More Life Skills Games for Children: Learning, Growing, by Bernie Badegruber PDF

By Bernie Badegruber

As kids method formative years, their social and emotional wishes swap, and 101 extra lifestyles abilities video games for Children comprises actions acceptable for those tougher years that disguise stream, focus, rest, strive against, cooperation, integration, and extra. Written in an obtainable kind and that includes black-and-white illustrations, this ebook is equipped into 3 chapters: I-Games, You-Games, and We-Games, and is helping preteens and teenagers tackle vital matters akin to the significance of persistence, self-confidence, love, and appreciate in a enjoyable and enjoyable means.

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Extra info for 101 More Life Skills Games for Children: Learning, Growing, Getting Along (Ages 9-15)

Sample text

The astonished one has just gotten a big surprise. The optimist knows that good things will happen. The pessimist thinks bad things will happen. The indecisive one doesn’t quite know how he feels. The angry one is furious. Variations ● Each player throws the die until he sees the mood he thinks one of the other players is in. He identifies the player, who then takes a turn. ● The game leader names an everyday situation. Each player throws the die until it shows the mood he thinks he would have in that situation.

Each pair has a piece of paper, and in the middle of it they draw the school (or meeting room). Now one player adds her home to the margin of the paper and explains to her partner how she gets to school, drawing her route on the paper as she explains it. Then it’s the partner’s turn to draw his house and his way to school. In the end, when they both know how they would travel to visit each other, they can meet each other halfway—on paper!

Some suggestions for exhibits: Self-portrait, ID, photo, contents of pants pocket or bag, an essay or notes, a description of oneself in a few sentences, favorite object, nice stone (“this stone is precious to me because . ”), a magazine clipping that mentions the person or says something about her indirectly, a lock of the player’s hair, a watch, a piece of jewelry, a hair band, a shoe, a favorite flower, a drawing of a favorite TV show, the player’s favorite food or favorite color, her lucky number.

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